Today in class I learnt how to properly import textures into UDK and apply them to the model. I first had to figure out what image file format that would be compatible for UDK. This is a BMP file format and the file size has to be sized to the power of 2. This ment I had to save my images to the size of 256 *256. I then learnt how toapply them to the mesh as well as correctly creating and exporting into udk.
Here is a image of the textured flowers with collision.
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