Butterfly catching gameMonday, 19 December 2011
Wednesday, 14 December 2011
New Models and flowers in the final prototype game
Additional models
I decided to add a couple more flower platforms to the game as I thought the ones I had where too few.

When Modeling these flowers, I used the same base flower model file and created different textures applied it to the base model and exported it as an FBX file while not saveing the original base flower with the new texture so I could use it again.

When Modeling these flowers, I used the same base flower model file and created different textures applied it to the base model and exported it as an FBX file while not saveing the original base flower with the new texture so I could use it again.
Acorn Interaction Counting
When Looking at my interactive environment, although I had the flower models lighting interaction working, I felt the game needed to have at least some more interaction. This was then I came up with the count acorn game idea.
Here are the images of acorns 1 and 4.
As you can see from this image, The are 4 piles of acorns each representing the visual amount of the numbers from 1 to 4.
I then decided it would be a good idea to show the symbol next to the pile of acorns stating the amount in each pile. Instead of placing the model symbols next to them, I decided to create a triger in which when the player went near each plie of acorns the number would animate and appear when entered the trigger's radius. When they moved away from the acorn the number would disappear.
Here are the images of acorns 1 and 4.
I wanted to show the number symbol and the visual amount of the number so it would help the young players who would play this game to get a better understanding of numbers. The acrons are also in order from 1 to 4 when you move along side them you are counting up.
New Features to the game (Cherry subtraction)
Now that I managed to get the flower lights working, I decided to add in sme new features to the game. One of these was a model of a subtraction question using cherries.

This is only mesh with collision and has no interaction. It is mostly to show the visual subtraction of items. As you can see in the image, there are 6 cherries minus 2 cherries which equal 3 cherries instead of the number symbols themselves.
For this I modelled one cherry, one leaf and one minus sign and moved and duplicated them around the scene. At first I pilled the cherries ontop of each other in a random heap, but then looking at the question in game it was hard to make out the number of cherries on each leaf. To fix this I placed them in this way so that it would be easier to see the amount of cherries.

This is only mesh with collision and has no interaction. It is mostly to show the visual subtraction of items. As you can see in the image, there are 6 cherries minus 2 cherries which equal 3 cherries instead of the number symbols themselves.
For this I modelled one cherry, one leaf and one minus sign and moved and duplicated them around the scene. At first I pilled the cherries ontop of each other in a random heap, but then looking at the question in game it was hard to make out the number of cherries on each leaf. To fix this I placed them in this way so that it would be easier to see the amount of cherries.
Monday, 5 December 2011
New grass Models
Tuesday, 29 November 2011
Tuesday, 22 November 2011
More textures and grass models
Tuesday, 15 November 2011
Importing textures into UDK
Today in class I learnt how to properly import textures into UDK and apply them to the model. I first had to figure out what image file format that would be compatible for UDK. This is a BMP file format and the file size has to be sized to the power of 2. This ment I had to save my images to the size of 256 *256. I then learnt how toapply them to the mesh as well as correctly creating and exporting into udk.
Here is a image of the textured flowers with collision.
Here is a image of the textured flowers with collision.
Saturday, 12 November 2011
Wednesday, 2 November 2011
Getting some test models into UDK



After alot of errors I final manage to get the flower models into UDK with collision detection. These are some images of the basic platform idea for the times table flower game. The next step is to texture them and add fuctions in which when jumped onto the correct platfrom a green light will illuminate, and if the wrong flower is jumped on a red light will illuminate.
Saturday, 29 October 2011
Thursday, 27 October 2011
Problems with modeling and importing into UDK
While modeling the the different assets needed for my prototype game I decided to try and import some models into the game to get and idea of how things would look. This ended up being alot more difficult than I had first thought. The modeling package I have chose to use is Maya as I am more familiar with how it works. After looking up many tutorials of how to import and create collision detection in maya I realised that I would need to install ActorX in order for the model to import with the collision attached to them. I then downloaded ActorX for my maya at home and saved them as the appropriate files. When putting them into UDK computers at Uni, they manage to import with the collision. However when I tried to save that file every time I opened it up it would lose all the models. My theory as to why it doesn't work is that because the computers at uni dont have actorX installed in them it doesn't recognises the models saved into the package and so does not appear. In oreder to get round this I might have to download UDK for my computer at home and ask the lecturer for help.
Tuesday, 18 October 2011
Tuesday, 11 October 2011
More sketches and game functions for insect based maths game
Another idea I had for the the maths game was to use butterflies for an adding game. There would be a 3D maths question eg( 2+2 ) with a = sign pointing to a large red circle. Away from the question there would be butterflies flying around. The player would have to catch and place a number of butterflies into the circle to get the answer which would light up the circle once correct ( so it the question was 2+2 the player would place 4 butterflies into the red circle). This would alos work for subtractions, but instead the player would subtract from the butterflies from the circle to get the correct answer.




Reseaching educational games for children
While working on my education game, I had a look into what kinds of education games are made for young children. Many of them use well known childrens characters (eg winnie the pooh or the penguins form madagascar) to capture the interest of the child. The games alos include lots of bright colours and child friendly images (lots of round friendly shapes, never harsh shap shapes). One of these brands of education games is Leap frog which is designed as a hand held console game in which a child can use a stylis to interact with the pictures.
Saturday, 8 October 2011
Wednesday, 5 October 2011
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