
Tuesday, 29 November 2011
Tuesday, 22 November 2011
More textures and grass models
Tuesday, 15 November 2011
Importing textures into UDK
Today in class I learnt how to properly import textures into UDK and apply them to the model. I first had to figure out what image file format that would be compatible for UDK. This is a BMP file format and the file size has to be sized to the power of 2. This ment I had to save my images to the size of 256 *256. I then learnt how toapply them to the mesh as well as correctly creating and exporting into udk.
Here is a image of the textured flowers with collision.
Here is a image of the textured flowers with collision.
Saturday, 12 November 2011
Wednesday, 2 November 2011
Getting some test models into UDK



After alot of errors I final manage to get the flower models into UDK with collision detection. These are some images of the basic platform idea for the times table flower game. The next step is to texture them and add fuctions in which when jumped onto the correct platfrom a green light will illuminate, and if the wrong flower is jumped on a red light will illuminate.
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