Tuesday, 29 November 2011

Butterfly Models





These are the modesl for the butterfly adding game that I have made. The idea of this game is that the player would be able to catch them and put them in the circle to get the correct answer. So far these are on still models. If possible I might try to animate the butter flies fluttering around.

Adding question model






In my envrionment, the player would be able to come across adding or subtraction questions, in which they would have to catch the correct number of butterflies and put it in the circle to get the correct answer. Here is the model I made for one of them and what it looks like in game.

Tuesday, 22 November 2011

More textures and grass models



I have now managed to import and properly save textures, more flower models and grass into UDK with collision. I have started on trying to create trigger lights for the flowers.

Tuesday, 15 November 2011

Importing textures into UDK

Today in class I learnt how to properly import textures into UDK and apply them to the model. I first had to figure out what image file format that would be compatible for UDK. This is a BMP file format and the file size has to be sized to the power of 2. This ment I had to save my images to the size of 256 *256. I then learnt how toapply them to the mesh as well as correctly creating and exporting into udk.

Here is a image of the textured flowers with collision.

Wednesday, 2 November 2011

Getting some test models into UDK










After alot of errors I final manage to get the flower models into UDK with collision detection. These are some images of the basic platform idea for the times table flower game. The next step is to texture them and add fuctions in which when jumped onto the correct platfrom a green light will illuminate, and if the wrong flower is jumped on a red light will illuminate.